That game had a world teeming with exciting moments, furnished with endless, fun events and a physics engine that encouraged a will to discover. And while there's some merit to that assessment, it's also pretty unfair to Paradise. The problem for developer Black Box proved a familiar one: half-baked physics that render certain vehicles undriveable, coupled with a predisposition for gimmicks like a minigame in which you heat up your tires before drag racing that were no replacement for a satisfying driving experience.Ĭertainly one of the most polarizing entries in the series, Criterion's Most Wanted is typically remembered by those who played it as Burnout Paradise with licensed cars. The perpetual night setting certainly doesn't do Carbon any favors, nor does its personality-less metropolitan map that holds few, if any, memorable features.Īll these years later, I can still remember my favorite cooldown spots and stretches of road in Most Wanted.Ĭarbon, conversely, has aged into one dark, murky blur. However, the more you play it, the more you realize it somehow also fails to recognize what made Most Wanted a fan favorite to begin with. At the outset, Carbon doesn't do a whole lot to distance itself from Most Wanted before it. Instead, it added yet another notch to the franchise's long list of failed reboots. Thematically, had the conviction to redefine Need for Speed for an exciting new era. NFS had everything going for it: a clear vision, phenomenal visuals for the time and the most powerful customization engine the series had seen up to that point. Not since Capcom's Auto Modellista has a racing game so perfectly captured a flavor of car culture fans had been yearning for, yet been so inexplicably dreadful to play. And while Payback is still utterly dismal to drive, the misery is compounded by the game's unbearably overwrought card system for vehicle upgrades and heavily scripted police chases fraught with cutscenes. Which is strange, considering Undercover had been in development for considerably longer than the games that immediately preceded it. In fact, it's best described as under-cooked. Between its dull open world, repetitive campaign events, graphics reminiscent of a mobile title and bevy of technical issues, Undercover winds up feeling like a shallow jab at replicating the success of Most Wanted, without any of that title's charm or polish. Thus, we set about ranking every mainline Need for Speed game. The selection of cars that can be purchased may be found in other dealerships, but cars purchased from the drag dealership will be bound to the drag car class and can only compete in drag class events.Īdditional cars are unlocked as the player progresses through the career.Which happened to get us thinking: in a franchise as vast and diverse as Need for Speed, which games rise to the top? The brand has hardly been a model of consistency over the years, though it's certainly also delivered its share of unforgettable, white-knuckle thrills. Once purchased, the player can chose to either leave a dealership with the car they purchased or send it to their garage. They are prone to excessive understeer and are capable of performing wheelies.Ĭars from the drag dealership can be purchased with bank, but the player must have a free car slot before they can purchase a car, and any cars purchased there will be bound to drag class events. The dealership can be found in east Silver Rock and can be used as a means of fast travelling.ĭrag class cars are sold stock, but are fitted with fatter rear tyres, Weld Alumastar rims, and all have a 10.0 nitrous capacity rating.
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